![]() ![]() ![]() ![]() In reality it’s only around 40% of the tooltip’s value. Small enchants don’t give you the full bonus of the glyph that the tooltip promises. Something to consider with Armor Glyphs is that they come in two sizes: normal enchants and small enchants. There’s only three ways to enchant your armor the glyphs will either add Magicka, Health or Stamina on an armor piece. The list of armor glyphs is pretty short. If you use the additive potency rune ‘Pora’, for example, the Glyph’s prefix will be ‘strong’: ‘Glyph of Magicka’ then changes to ‘Strong Glyph of Magicka’, and so on. Note that the potency rune you use in crafting the glyphs will affect its name and its level. Here’s a list of all possible rune combinations, glyph names and glyph descriptions under each category. RuneĪs mentioned earlier, there’s three types of glyphs: Armor glyphs, weapon glyphs and jewelry glyphs. The translation of aspect runes directly matches their rarity/quality, which visually shows as item color, ranging from white (base/common) to gold (legendary). They are gathered from red runestone nodes, and are round-shaped. Aspect runes determine the quality of the crafted Glyph. Additive Potency Runes RuneĪspect Runes are the third and final type of runestones. Special thanks to beta tester SirAndy for compiling a list of the rune translations and glyph combinations. In this case it would be a Fire Resistance jewelry enchant glyph. If you use a subtractive rune instead of an additive rune, you get a different glyph. As an example, you can combine any of the additive potency runes together with the Essence rune ‘Rakeipa’ (translation is Fire) to create a weapon enchant glyph which deals x Fire damage. Potency Runes can be either additive or subtractive. They are gathered from blue rune nodes, and are square-shaped. Potency runes determine how high level you must be to be able to use the Glyph. Potency Runes are one of the three required runestones for Glyphs. In short, the Aspect rune determines the quality of the Glyph. The Aspect Rune tells the glyph how much damage it does, in this case ’15’.It determines the attribute or stat that the enchant affects. The Essence rune tells the glyph what kind of damage it does, in this case ‘Fire Damage’.It also determines how high level you must be to be able to use the Glyph. The Potency rune is needed to tell the glyph what it actually does, in this case it simply ‘deals damage’.Let’s say we have a weapon enchant glyph with the following effect: ‘Deals 15 Fire Damage’. In order to craft a glyph, you need all three of them, and each of the rune will define what the final glyph does. There’s three types of runestones in Elder Scrolls Online: Potency Runes, Essence Runes and Aspect Runes. The translations define what kind of effects the rune will have in a glyph. When an enchanter crafts new glyphs, they will learn the translation of the runes used in the process. The color of the shrine defines the type of the rune. The runestone nodes visually appear to be very small-sized shrines, which come in different colors. Drop Standard once all your DOTs are rolling.To craft glyphs, the enchanter needs Runes. Open with 3 x Oblivion, Trap and Wrecking Blow. You can also recast Oblivion early to keep Seething Fury at max stacks. Use Talons to bar swap, keep up Oblivion and Carve dynamically (do the same with Claw if you can). You can also swap Eruption for Engulfing Flames if you are struggling (or are the only Dragonknight in the group). If it gets very tight, skip some Talons casts when Standard isn’t up and no back bar DOTs need recasting. You can use Candied Jester’s Coins or potions for Magicka sustain. On single targets the split is about 51% direct damage and 49% damage over time, so you can drop Exploiter for Thaumaturge if Off-Balance uptimes are less than perfect, and against multiple targets the DOTs will really start to pull ahead. A Two-Handed front bar is also a great excuse to use Executioner. The shorter duration of Major Berserk does give us lower and less consistent damage, but longer Talons makes it easier to squeeze in spammables and keep the buff topped up whilst maintaining all our DOTs and cleave damage. Wrecking Blow gives us great single target pressure and a nice big buff to the rest of our damage. ![]()
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